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Sunday, 21 February 2010

Coming Soon - Boryokudan Rue

Boryokudan Rue is a forthcoming indie adventure game made with AGS (which I'm sure I don't need to tell anyone who's been playing adventure games over the past decade stands for Adventure Game Studio - Chris Jones' excellent adventure creation tool has been utterly invaluable for the indie / freeware adventure game sector).  The release date and price are yet to be decided, but development and beta testing will hopefully be finished before too long - you will of course hear about it on indygamenews.com as soon as the information is available.

To give you a taste of what you can look forward to in this game, in the developer's own words:

Features
  • A traditional verb box point 'n click interface
  • The Kick Verb!
  • Two narratives interweaved into one.
  • An intuitive notes and names system for investigations
  • A fine-tuned action system, fair to both action and non-action gamers.

Boryokudan Rue is a full-length game spanning over 80 rooms with hand-painted backgrounds, dozens of characters with animation, a neo-noir soundtrack by Nathan Allen Pinard, and featuring 4-8 hours of gameplay. The game was developed over the course of nearly two years with additional help by Nathan Allen Pinard on music.

This one is definitely going to be worth looking out for - keep your eyes peeled!  In the meantime, check out the trailer below:




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