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BOH got updated - see for yourself!

Posted by saimo on Friday, 19 February 2010

Hi everybody!


It looks like I have the honor of being the first lucky developer to write here, so let me thank CaptainD for his nice initiative of creating a blog that reduces the distance between indie developers and gamers.

That said, I guess there'd better be a reason for making this post - well, there is one, I just hope you'll find it good enough.

Last year I released a retro game called BOH and I've been constantly updating it and expanding it ever since. The latest update (the 9th) is quite recent and does the following:
  • adds secret missions, i.e. missions that remain hidden until one or more other missions are completed;
  • reworks hidden passages so that they follow the orientation of barriers and are / can be perfectly unified with them;
  • re-adds trembling to fixed lights;
  • improves video modes suggestions by indicating also the optimal zoom factors;
  • forces recalculation of global time also when 0:00;
  • retouches themes;
  • improves missions "getting started" and "unequal alternatives";
  • fixes mission "watch your step!" (it had been left in a test/altered state);
  • fixes pits near barriers (in some cases they may have looked weird);
  • adds two new missions;
  • adds the latest expansions;
  • updates the manuals;
  • applies various other changes.
Due to the constant update process, the original trailer became way too outdated (and, anyway, it wasn't good enough as it was conceptually flawed: since the game is rather weird, I had tried to introduce it to the watcher gently, through a progressive unveling of some of the game's aspects, but the result was admittedly dull and boring), so just a couple of days ago I released a new trailer. If you're curious, you can either download the full-quality video from here (~22 MB) or watch it in streaming on GameTrailers, GameVideos or DailyMotion.

Now, I must have considered at least 100 ways of closing this post, and they all sucked. So, please let me to sign off with a sort of mad oldschool coder motto: pixels are beautiful!

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