Thursday, 20 July 2017

Review - Neofeud

Futuristic dystopias seem to be a fan favorite among point & click adventure game enthusiasts.  Even if the tendency isn't evident in the mainstream, it's certainly true of developers working with the Adventure Game Studio engine. Recent years have seen the release of Gemini Rue, Primordia, Technobabylon and Shardlight -- all of them grim visions of what the future (whether near or distant) holds, but each unique in style and flavor. Neofeud, likewise, presents its own angle and tells its own story in its own voice.

You play as Karl Carbon, a lowly social worker down on his luck, just trying to make ends meet - just like most people (and non-human persons) going through his office every day: single moms, war veterans and robots just wanting humane treatment. All the while, high above the vast expanses of the urban misery, the rich and powerful live lives of unimaginable wealth and prosperity - whiling away the hours in their sky castles (literally!). But something's brewing, and it isn't long before Karl finds himself right in the middle of a grand conspiracy - one that will shake the fabric of reality itself!

As an ex-cop, Karl is no stranger to danger.  He digs deeper to get to the bottom of things, and indeed Neofeud's gameplay resembles an investigation: gathering evidence, going to some shady places, asking around, questioning witnesses, suspects, informants and local bigshots.  There's a heavy emphasis on talking, and even more listening (it's worth noting the game's fully voiced). Fortunately there's not much legwork involved: there's no tedious backtracking, most puzzles can be solved via interactions only within the area you're currently in.  The puzzles themselves tend to be on the easy, common-sense side - and I truly prefer them that way, so that they don't disturb the flow of the story itself.  The plot thickens and twists abound, and Karl wouldn't get far without the help of two most unlikely allies.  The three strangers, each coming from a completely different world, will face a challenge larger than life.

The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore. It's not a shiny future. Not for all, at least. Under the guise of cyberpunk dystopia hides the world of today, with its socio-political issues: inequality, discrimination, uneven distribution of wealth. But the game's not all about serious matters and lofty speeches. It allows itself some humor, too. While the characters do have their dramatic moments, there's plenty of grim sarcasm (mostly courtesy of Karl) and over-the-top theatricality, especially in the portrayal of the dismayed upper class. There's no shortage of odd expletives (such as "Jobbs" being the equivalend of "Gawd!"), puns and curious amalgams. Karl, for instance, drives an old Toyundai. Because the future is in no way as colorful as we'd have wished.

Though then again, it is quite vividly colorful in the literal sense. From the makeshift, provisional, use-what-you-can-find architecture of the slums, through the neon-lit gangland underworld to the obscenely green grass of the skyborne islands, the art in Neofeud follows the modern trend of saturated dystopias such as Fury Road or the movies of the modern 80's cinematic revival, soaked in red and teal lights rather than the bleakness and muted colors of The Matrix in the early 2000's.  Developer "Silver Spook" also goes against the general trend of lo-res pixel art that is prevalent in commercial AGS games. The graphics in Neofeud are part digi-painted, part collage. It's not classically beautiful, and the animations are simple and somewhat stiff -- but this style suits the scrapland where most of this grand adventure plays out.

The soundtrack -- created by Silver Spook himself -- consists of various flavors of electronica; an obvious choice, given the futuristic setting. And indeed it fits in perfectly. It's minimalistic when it needs to emphasize the dreariness of the slum world. Action sequences, in turn, are punctuated by a pounding beat -- whereas a distorted piano plano creates a watercolor-like backdrop to some of the game's most powerful moments of existential reverie. As mentioned already, the game is a full talkie. It's something that's expected of a modern game -- but the workload and the quality are actually impressive. The writing, especially in some heavily stylized parts, really profits from engaged delivery -- my favorite being Proto-J's slang and the General's southern drawl. It's also worth noting that the lead and one of the sidekicks were voiced by the creator himself -- which I didn't even realize until the credits rolled in. 

Everything about the game just oozes the love for sci-fi: the literary cyberpunk and the 80's and 90's movies. It utilizes familiar motifs and plays around with the tropes from Blade Runner, Robocop and Terminator (on a side side-note: the main character sounds a little bit like Arnold at times - and the token juvenile delinquent reminded me of young John Connor from Judgement Day). But even more interesting than the theme of the blurry line between man and machine - explored in Neofeud in many ways - is the personal aspect of the story's background. The creator writes most his characters with a tongue in cheek - especially the filthy rich. But there's one group that he treats with a great deal of earnestness. The disenfranchised. The ones living on the flipside of paradise. And that is what makes good sci-fi: a social commentary on the world today. A very personal story dressed in a cyberpunk trenchcoat.

Reviewed for Indie Game News by FiTZ.

Neofeud is available for $15.00 from

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Creavures - Gameplay Video

A quick snippet of gameplay from the enchanting puzzle platformer Creavures.

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Wednesday, 19 July 2017

Gas Guzzlers Extreme - Gameplay Video

Sorry all for the lack of updates, I do have a couple of things lined up but in the meantime, I did at least manage to record a gameplay video for Gas Guzzlers Extreme, a brilliant racing game:

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Monday, 10 July 2017

Seven years in the making, deadly game show extravaganza Dr Kvorak's Obliteration Game for PC

Welcome to the biggest game show in the galaxy –Doctor Kvorak’s Obliteration Game, a single-player puzzle adventure starring three talented alien contestants, a mysterious rhyming chicken and a dastardly deity with an ego problem.

  • Play the deadliest game in the galaxy – defeat dangerous traps, solve complex puzzles, rescue your friends and save your world from doom
  • Control all three individual characters, each with their own special power, who must work together to outwit the evil Doctor and win fabulous prizes 
  • Collect weird and wonderful artefacts to unlock skins for your contestants
  • Follow the fully crafted story told over fifteen challenging game zones,  with unique dynamic camera view allowing you to play from many different perspectives
  • Explore an omnipotent being’s inner journey through his enormous ego and solve the mysteries of life itself.
  • Create and share your own maps using the comprehensive level editor, fully integrated into the Steam Workshop.

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Thursday, 6 July 2017

FMV and absurdist arthouse cinema collide in THE AWKWARD STEVE DUOLOGY

Release date: July 17, 2017


Introducing The Awkward Steve Duology! A pair of absurdist arthouse FMV games about social interaction and how to avoid it, coming next month to Steam and—and soon to be showcased at the Smithsonian American Art Museum as part of the SAAM Arcade.

First, help Awkward Steve psych himself up to answer the door in A STRANGER COMES CALLING! Lower his Anxiety by hiding under tables, petting rabbits and more, so he can build the courage to open his front door to somebody he doesn't even know.

Then, in DON'T TURN YOUR BACK ON THE OCEAN, Steve gets trapped in the bathroom while his roommate's throwing a wild rager! Hang out in the bathroom with Steve until it's over—or until...?


·         Two games, for the price of two games!
·         A full TV show's worth of full-motion video.
·         Photorealistic graphics. So many frames per second.
·         Multiple endings to unlock!!
·         Written, programmed and filmed by one person.
·         Probably the weirdest thing I've ever made.
The two games will be bundled together as The Awkward Steve Duology and released together on Steam and on July 17. Anyone who previously purchased the original game on will be upgraded to the new release, free of charge.

About Oh, a Rock! Studios
Oh, a Rock! Studios is an indie game-development studio/loosely connected group of friends that makes funny, weird, and sincere computer games. It was founded in 2014 by award-winning beard grower Paul Franzen, and its titles include Cat President: A More Purrfect Union, a visual novel about handsome cats running for office; and a throwback point-and-click adventure game called The Beard in the Mirror. The studio's work has been shown at Boston FIG and will be showcased at the Smithsonian American Art Museum as part of the SAAM Arcade in August. For more information, follow us on Facebook or Twitter, or check out

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Scribble Racer 2 - A Game for Creative Minds Launches on Android

Recently released Scribble Racer 2 is a challenging game with focus on the creativity of players.

The player has to stay within a scrolling track to get as far as possible.  By playing the game, the trace forms outlines of drawings which can be colored by creative players to decorate the tracks.

Available for Android on the PlayStore.

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Friday, 23 June 2017

Quick update about the lack of updates recently

Sorry for the lack of action on this blog folks, I've had to direct my energies towards other things recently, including my own game which is creeping ever nearer to release.  I hope to be back posting regular updates fairly soon.

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Friday, 9 June 2017

Valerian Universe is now live

If a space-faring MMORPG where you can earn various cryptocurrencies sounds like your cup of tea, go ahead and Valerian Universe.

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