Thursday, 22 March 2018

Preview - "Oi, Innkeep!"

Oi, Innkeep! is a first-person, cooking, farming, tavern-management game being made by Bad Bandit Games. Provide food, drinks, and entertainment for your customers while getting to know them and their problems. Don't forget to pay rent though, or you'll be forced to close up shop and the dream will be over.

The game is going to be released on PC via Steam.

Rather than say much more let me give you some animated gifs...

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Wednesday, 14 March 2018

Patchman vs. Blue Squares

In Episode One, Patchman defeated the Circle Boss.

But now he has to face the Square Boss...

Currently seeking Kickstarter support

There's a demo available for PC, Mac and Linux.

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Who'd want to be a Zombie Teacher?!?!

What's most intriguing about this game is not that it's described as " a mix of Earth Worm Jim and WarioWare", but that the solo dev behind that game describes it as "semi-autobiographical"!!  What must it be like being a Science Teacher these days?  The mind boggles.

Anyway if this sounds like your sort of thing check out the Kickstarter Campaign - also there's a playable demo available.

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Monday, 12 March 2018

BOH ADVANCE released

This guy's dedication to working on this game is phenomenal... I remember posting about it already having received many updates about a decade ago!!

BOH runs natively on AmigaOSAROSLinuxMacOS, and Windows.

Ferrazzano, Italy - March 10, 2018 - Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the "ADVANCE" tag.

BOH ADVANCE can be purchased from The current owners of a copy can download the updated version for free from the same address. The update is performed by installing the new version over the old one using the supplied installer.

This update:
* adds 23 new missions:
  * most of them are very easy to average;
  * many of them are based on unusual and different design/logic;
  * some of them make use of the new features introduced by this update;
  * some of them are multi-phase and multi-mission;
* fixes/improves pre-existing missions (also making use of the new features);
* increases the chances of finding a recharge in explosive objects from 25% to 33%;
* adds levels labels;
* adds the disabling of message points;
* avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
* avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
* makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
* adds a rendered-on-the-fly background to mission information and pause screens;
* excludes the video modes with dimensions bigger than the desktop's;
* replaces the stars with thumbs-up icons for resolutions;
* allows the handling of special events/keys while displaying a notice;
* removes the joypad analogue axis support;
* reworks controls reconfiguration:
  * adds an end notification;
  * changes the joypad actions;
  * removes the aborting by means of [ESCAPE];
  * removes the overlapping of button and keys flags;
  * makes other changes;
* improves the themes settings:
  * reworks the configuration handling;
  * adds [F2] for quick switching;
* improved the themes:
  * touches up the wallpapers of the themes "Sci-Fi" and "Underground";
  * fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
* optimizes/improves:
  * the handling of levels lighting;
  * the allocation and referencing of enemies objects;
  * the EM spawning and AI;
  * the universal function for the interpolated rotation of BGRA graphics;
  * the tiles handling module;
  * the controls handling;
  * the screenshot grabbing;
  * the SDL initialization;
  * some code bits here and there;
* replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
* fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
* fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
* fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
* fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
* fixes the error message and the log file name reported by records submission;
* fixes the work path on Windows (%TMP% was statically expanded at compile time);
* adapts the code to the latest version of the custom framework the game is built on;
* improves the icons:
  * adds more icons;
  * touches up graphics;
  * adds the icon size choice to the AmigaOS and AROS installers;
  * fixes the MacOs and Windows icons sizes;
* fixes/improves/updates both the user's and the developer's manual;
* reworks/updates the artwork;
* fixed/improves the installers;
* brings other minor changes/improvements/optimizations.

About BOH

BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.

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Friday, 9 March 2018

Bombslinger Bursts Onto Nintendo Switch, Xbox One, PC April 11

BRUSSELS – March 6 – Hang onto your hats cowgirls and cowboys! Bombslingerthe action-maze game filled with more explosives than a whiskey-fueled Fourth of July, will come to Nintendo Switch, Xbox One and PC on April 11, 2018.

Our pals at Mode4 will keep the classic penny-arcadey four-player free-for-all game mode the bomb throwing genre is known for, but are reimagining the solo adventure with procedurally generated levels, character progression with skill upgrades, and a variety of offensive and defensive items, all while telling a tale of revenge that is right at home in the Wild West.

The story follows the Bombslinger, a ruthless bandit turned peaceful rancher on a quest to avenge the murder of his missus and destruction of his ranch at the hands of his brother, the Gunslinger.

Currently in something called “Steam Early Access”, which I can only imagine is some sort of locomotive ride, the full launch of Bombslinger will debut our hero’s final showdown with the Gunslinger and enough new items, environments and enemies to fill a general goods store.

“We’ve enjoyed working with players to make sure Bombslinger has enough content to create a highly replayable experience players can enjoy alone or with friends,” says Ferry Keesom, Co-Founder, Programmer and Designer, Mode4. “We look forward to sharing the fruits of our love of classic westerns and bomb-slinging games with new audiences.”

You don’t need to live in the Wild West to enjoy Bombslinger. This adventure will also be told in French, Italian, Spanish, German, Dutch and Simplified Chinese.

For more information, please visit the official website

About Mode4

Mode4 is a two-man indie studio based in Brussels, Belgium. They mostly work on their own games and started the studio to create games they’d like to play.

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