Saturday, 25 March 2017

Neofeud released

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with the human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.

Friday, 24 March 2017

TinyWars Prototype Re-Launched

The TinyWars game-play prototype has received its final update, bringing about updated visuals, difficulty and a special re-launch trailer to mark the same. 

Released for Windows PC and Android devices in the month of December, last year, the TinyWars Prototype is a crude, functional demonstration of the game's tower defence engine.  See the Official Website for more details.

Thursday, 23 March 2017

"The Gallows Frequency" released

Bwahahahahaaaaaaaaaaa!!  Did I scare ya?  Did I, did I?!?

Let me take you back, waaaaaaaaaaaaay back, to the infancy of home computing and the ZX81.  The above shot is, as many of you will already know, from a game called "3D Monster Maze".

Why am I telling you this?  Because The Gallows Frequency by Podunk Studios is basically a modern take on that ancient game.  You wake up in a room and a voice tells you that a "game" is going to start, which basically involves you, a maze, finding a key, and... oh yeah, a monster who's going to kill you if it finds you.  Nice.

With its grainy, claustrophobic graphics and monster that's most definitely more scary than the one above, this is gaming nostalgia with a modern edge. 

If you want to try it, The Gallows Frequency is available on on a Pay What You Want basis.

RPG Maker Midweek Madness on Steam: Linux Editor and Export, + New MV Tools

RPG Maker series has now reached 1 million copies sold! To celebrate this, the latest installment of the series; MV now officially supports Linux & Steam OS. Also we are holding a big sale on Steam until 24th March. 
Don’t miss a chance to try the new RPG Maker MV, the brand new DLC and get huge discounts!
■Steam Midweek Madness
The RPG Maker series and all DLCs are on Steam Midweek Madness! The sale will end 24th March, so don’t miss a chance to expand your RPG with various tools and resources!
  • RPG Maker MV – 60% off
  • RPG Maker VXAce – 60% off
  • Other engines and DLCs – Up to 75% off
■New DLC “SAKAN – Tileset Builder” is Available
SAKAN is built to let you create tilesets ready to use in RPG Maker MV.
Using the thousand more parts delivered with SAKAN, you can customize the tileset delivered with MV, or build your own original one, all without having to do any dot by dot painting.
If you prefer you can indeed use the pen and write your own dot picture, or build up animations, too.
Steam page:

■RPG Maker MV ver1.4.0 with Linux Support!
Now you can use RPG Maker MV on Linux computers to make games, and also export games from Linux for other people to play using PC, Mac, or Linux editions of RPG Maker MV.
Also there's a tutorial feature added to the "Help" menu. It is still experimental, but it should help to walk you through basic game making.